October 21, 2009, 8:50 am - Valve - Product Update
Updates to Championship Manager 2010 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
General
Fixes the issue where the user could be stuck in a loop, and unable to continue the game. This was caused by using the space bar to advance
Results screens now show you the names of the goal scorers
A game is now only loaded when the user clicks play or record. This means you are able to view stats / player ratings etc for the match without having to wait for the match to load
Solves a problem where repeated saving / loading in one game could lead to a module becoming full and the save game crashing when going into the team talk screen for the next match
Continental & Domestic bans were sometimes being swapped. The ban description on the player profile page is now more detailed
Fixed the issue where the user would be top of the league, but the board message tells them that their 'lower than expected league position is a cause for concern'
When you receive a mail message informing you that one of your players has a happiness issue you can now click a button that will take you to that players status page
Fixed an issue where sometimes a ProZone match would fail to load the first time you click it
Retiring a user manager while on certain screens, or at certain times would cause the game to crash
Fixed an issue where collapsing nodes in the navigation tree would sometimes lead to having data off the top of the tree you couldn't scroll up to see
Fixed problem with retrieving the 'my documents' folder in the game
The away scorer's text on the match display screen was being cut off
An unnecessary staff contract mail has been removed, and improvement made to another
Allows community to add the Spanish small badges so they appear in the league table screen
The launcher is now hidden when the game is running. It should hide after a save is loaded or a new game started. Upon quitting champ man the launcher will reopen
It is now easier to change windowed or full screen resolutions
Before exporting you can now select the size of the video
Some team names had been translated when they should not have been
The transfer budget email after a request for more money will now show the remaining value rather than the cumulative total that was being displayed before
Fixes the problem where a loaded save game was not being used as the autosave name
The team talks screens at half time / full time now allow you to criticise players
Added config.txt option for only resolving user managed matches
Match Engine
You should now see that the better teams are not penalised ratings-wise when playing against teams from lower ranked divisions
Reduces likelihood that a player will become injured after being targeted for hard treatment by the A.I.
Fixed a bug where a ball low to the keepers left would appear to go straight through them.
Lots of passing improvements
Fixed the bug which made it look like a player (mostly wingers) had just been given a nitro boost
There will now be more shots taken from a long distance
Players are more likely to attempt a chipped shot if the goal keeper is off his line and less likely when he is off his line
A reduction to the distance the ball squirts out when the player does the turn
Defenders are more likely to turn up field and pass the ball if they are not pressured instead of dribbling towards their own goal
The threshold for players falling over because of collision has been adjusted. Now when there is a collision between forwards and defenders, the defenders have more physical presence reducing the chances of them stumbling when challenging the attacking players
Goals scored in the first minute are now displayed as such and not 0 minutes as was previously the case
The chance of a player dibbling backwards has been greatly reduced
The number of bad passes leading to interceptions in front of goal has been reduced
The short distance passes have been tweaked. Previously a player would pass the ball extremely fast to a teammate who is quite close. This can cause what looks like an inaccurate pass to a different player
Defenders were struggling to handle off the ball movement. This has now been improved.
When an aggressive team talk was given, player condition rises steeply negating the condition/fatigue effect. This has been addressed
There were some errors in the AI when defending certain default set piece routines. This has now been improved